Set to " 1" to enable " Half-Life TV" (HLTV) mode for demo playback. Toggles the saving of console logs to the filename " QConsole.log" in the directory " C:\Program Files\Steam\SteamApps\\Counter-Strike" or " C:\Program Files\Steam\SteamApps\\Condition Zero". Note that this command can access maps contained in mounted Game Cache Files, as well as in the game's local " Maps" folder. The main difference between the " changelevel" and the standard " map" command is that the players are not kicked from the server when changing to the new map. bsp" file extension), and starts a new game on it. Note that this command overrides the " bot_quota" command.Įnds the current game, loads the specified map filename (without the ". As human players join or leave the server, the number of bots in the game will be adjusted accordingly. " number_of_bots = number_of_human_players * bot_quota_match_ratio"). This setting sets the ratio of the number of bots in Counter-Strike: Condition Zero per human player (i.e. If a bot is kicked, a new bot will be added to maintain the quota (set to " 0" to disable the quota). This setting will cause the given number of bots in Counter-Strike: Condition Zero to be maintained in the game. Refer to the " Automatic Bot and Human Players Team Balancing" section above for more information about team balancing. This setting will force the bots in Counter-Strike: Condition Zero to automatically leave to make room for human players (set to " 0" to disable). The following settings will allow the human players to switch teams, and then allow and force the bots to change teams to keep them balanced (at the beginning of the next round). Team balancing in Counter-Strike and Counter-Strike: Condition Zero (when playing with bots in the game) can be a bit confusing. Automatic Bot and Human Players Team Balancing